EVO is a hybrid Idle / Incremental Real-Time Strategy (RTS) and Mecha Evolution Simulation built with Python 3 and Pygame.
Recently updated with a new difficulty curve, and some minor UI errors.
Set in the ruins of a post-collapse galaxy, players assume control of an automated orbital nexus, sending mecha expedition squads into derelict star systems, harvesting resources, researching forgotten technologies, bio-splicing mecha DNA, and commanding fleets in real-time tactical space combat against self-adapting alien and robotic factions.
The game balances active tactical play with idle incremental automation:
Mechas are built from interoperable modular parts:
Reaching critical milestones allows players to Reconstruct the galaxy, ascending across 5 cosmic tiers: Conventional, Alien, Bio-Mech, Quantum, Transcendent.